Font=tw/font.bmp BackgroundColor=007700 TextColor=CCCCCC BoldTextColor=FFFFFF DimTextColor=999999 UnsolvableList=unslist.txt LevelCompleteSound=ep/tada.wav PickupToolSound=ep/ting.wav ThiefSound=ep/thief.wav TeleportSound=ep/teleport.wav OpenDoorSound=ep/door.wav SwitchSound=ep/click.wav BombSound=ep/bomb.wav SplashSound=ep/splash.wav [MS] TileImages=ep/tiles2x.bmp ChipDeathSound=ep/death.wav ChipDeathByTimeSound=ep/ding.wav TickSound=ep/tick.wav PickupChipSound=ep/chack.wav BlockedMoveSound=ep/oof.wav SocketSound=tw/socket.wav [Lynx] TileImages=tw/atiles.bmp LevelCompleteSound=tw/tada.wav PickupToolSound=tw/ting.wav ThiefSound=tw/thief.wav TeleportSound=tw/teleport.wav OpenDoorSound=tw/door.wav SwitchSound=tw/click.wav BombSound=tw/bomb.wav SplashSound=tw/splash.wav ChipDeathSound=tw/derezz.wav PickupChipSound=tw/ting.wav BlockedMoveSound=tw/bump.wav SocketSound=tw/door.wav TileEmptiedSound=tw/whisk.wav WallCreatedSound=tw/popup.wav TrapEnteredSound=tw/bump.wav BlockMovingSound=tw/block.wav SkatingForwardSound=tw/skate.wav SkatingTurnSound=tw/skaturn.wav SlidingSound=tw/force.wav SlideWalkingSound=tw/slurp.wav IceWalkingSound=tw/snick.wav WaterWalkingSound=tw/plip.wav FireWalkingSound=tw/crackle.wav