| addLayer(BengLayer *layer) | BengScene | |
| attachToSystem(BengSystem *parentsystem) | BengScene | |
| BengIGfx class | BengScene | [friend] |
| BengLayer class | BengScene | [friend] |
| BengObject class | BengScene | [friend] |
| BengScene(void) | BengScene | |
| clearLayers(void) | BengScene | |
| doCameraPons(void) | BengScene | |
| getCameraPos(BengVector &out) | BengScene | |
| getCameraRegion(int &xOut, int &yOut, int &wOut, int &hOut) | BengScene | |
| getLayer(int layernum) | BengScene | |
| getName(void) | BengScene | |
| getNumLayers(void) | BengScene | |
| getSystem(void) | BengScene | |
| process(void) | BengScene | |
| setCameraPos(BengFixed xIn, BengFixed yIn) | BengScene | |
| setCameraRegion(int xIn, int yIn, int wIn, int hIn) | BengScene | |
| setMainLayer(int mainlayer) | BengScene | |
| setName(const char *name) | BengScene | |
| ~BengScene(void) | BengScene |
1.5.8