BengLayer Member List

This is the complete list of members for BengLayer, including all inherited members.

addObject(BengObject *object)BengLayer
BengArray2D(unsigned int xsize, unsigned int ysize)BengArray2D< short int > [inline]
BengIGfx classBengLayer [friend]
BengLayer(unsigned int xsize, unsigned int ysize)BengLayer [inline]
BengObject classBengLayer [friend]
BengScene classBengLayer [friend]
clearObjects(void)BengLayer
destroy(void)BengLayer
getElement(unsigned int xIn, unsigned int yIn)BengArray2D< short int > [inline]
getNumObjects(void)BengLayer
getOffset(BengVector &out)BengLayer
getRawData(void)BengArray2D< short int > [inline]
getScene(void)BengLayer
getScrollSpeed(BengVector &out)BengLayer
getScrollSpeedAuto(BengVector &out)BengLayer
getSize(unsigned int &xOut, unsigned int &yOut)BengArray2D< short int > [inline]
getSystem(void)BengLayer
getTileset(void)BengLayer
getTileSize(unsigned int &xOut, unsigned int &yOut)BengLayer
getVisibility(void)BengLayer
process(void)BengLayer
setElement(unsigned int xIn, unsigned int yIn, short intdata)BengArray2D< short int > [inline]
setOffset(BengFixed xIn, BengFixed yIn)BengLayer
setScrollSpeed(BengFixed xIn, BengFixed yIn)BengLayer
setScrollSpeedAuto(BengFixed xIn, BengFixed yIn)BengLayer
setTileset(BengResource< BengISprite > *tileset)BengLayer [inline]
setTileSize(unsigned int xIn, unsigned int yIn)BengLayer
setVisibility(bool visibility)BengLayer
sizeXBengArray2D< short int > [protected]
sizeYBengArray2D< short int > [protected]
tileMapBengArray2D< short int > [protected]
tileRowsBengArray2D< short int > [protected]
~BengArray2D(void)BengArray2D< short int > [inline]
~BengLayer(void)BengLayer


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